Shotcraft
Visual Effects

Roto / Paint Artist

Draws the mattes and removes the things that should not be in the plate.

What they do

Roto and paint is the preparation layer everything else is built on. Roto means hand-animating shapes to isolate elements a keyer cannot: an actor shot against a real background who has to sit behind a CG object, hair against a busy street, a hand crossing in front of a screen replacement. The method is articulated: break the subject into separate shapes that match how the body actually bends, shoulder, upper arm, forearm, hand, then set keyframes on the clearest frames and let the shapes carry between them, adding keys wherever the interpolation drifts. Motion blur and partial transparency are the hard parts, and full occlusion is handled with shape lifetimes rather than by fighting the interpolation. Paint means removing what is in the plate and should not be: tracking markers, rigs, wires, safety padding, crew and their reflections, modern signage, a lens flare in the wrong place, or a blemish on a face. Techniques run from tracked clean-plate patches to frame-by-frame hand painting when nothing tracks. Days are long, the work is judged at full size and full speed, and success means nobody ever mentions the shot. It is also the traditional route into a facility, because it teaches plate discipline faster than anything else.

What they decide

The calls that belong to this role and no other.

Principles of the craft

Common mistakes

How to learn it

Exercises and routes in, not a reading list.

Where generation touches this job

This is the role where machine learning has bitten first and hardest, and the honest picture is assistance rather than replacement. Foundry's assisted roto propagates artist-created splines between keyframes and explicitly does not create the splines, with artist keys overriding model predictions, motion blur handled reasonably but heavy blur needing more manual keys, full occlusion still handled with shape lifetimes, and reported speedups of up to four times in testing but around twice in typical use. Segmentation and inpainting models also produce useful mattes and patches quickly, though a plausible result is not the same as a temporally stable one that survives full-speed review. The employment consequences of that speedup are a live dispute, not a settled fact.

Written to be honest in both directions: this site does not claim a model replaces this role, and does not pretend nothing has changed.

Tools and kit

  • Foundry Nuke roto and paint tools, or Silhouette and Mocha for tracking and shapes
  • Planar and point tracking for patches and shape stabilisation
  • Clean plates shot on set, and generated or reconstructed clean plates when they were not
  • Assisted roto tools that propagate artist keyframes between user keys
  • Onion-skin and difference viewing, plus full-size full-speed review
  • Matte deliverables as separate channels or EXR parts for the compositor

Works with

  • compositor
  • vfx-supervisor
  • matte-painter
  • online-conform-editor
  • pipeline-engineer
Sourcing

This role was added to the dataset after the source-hygiene pass that covered the others, so its sources have been checked for existence but not for whether each one supports the sentence citing it.

The models that touch this work

The parts of the directory relevant to visual effects, rather than all of it.

Prompt craft

The vocabulary, on the other side

Lenses, film stocks, lighting patterns and mood recipes, written in the words this department already uses. Useful if you are briefing a model rather than a crew.

Open the cinematic reference · Safe zones

Also in Visual Effects

Sources