Shotcraft

Video course

Craft better video, one lesson at a time

Learn framing, camera, light, prompts and delivery through short lessons and practice.

Ten levels of video craft and AI generation. Study a short set of cards, practise recall, then answer five questions. Free, with no account. Answers and progress stay in this browser; export a backup to keep them.

  • Recall an answer before revealing it. Compare your response with the explanation and tell the course whether you remembered it.
  • Each card links to its source. Craft principles are guidance; vendor capabilities are dated claims.
  • Review cards return according to your answers. Coverage means seen, not mastered; review accuracy reflects your own assessments.

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  1. 1. What generation actually is

    How a model turns a sentence into pixels, and what it is not doing.

    • Diffusion, in plain terms
    • Latent space
    • Seeds and reproducibility
    • What a prompt is and is not
    • Why the same prompt gives a different result
  2. 2. Reading a frame

    Shot size, angle, and what the framing says before anyone speaks.

    • Shot scale and relative boundaries
    • High, low and canted angles
    • Point of view
    • Lead room and composition
  3. 3. The camera

    Camera travel, rotation, focus and zoom, with the differences made explicit.

    • Pan, tilt, tracking and crane
    • Zoom and rack focus
    • Whip pans and reframing
    • Camera trajectory conditioning versus a motion prior
    • Parallax
    • Dolly zoom, slider and jib
    • Handheld and body-mounted stabilization
  4. 4. Light

    Key, fill, backlight, colour and the work of shaping a scene.

    • Key, fill, back
    • Hard and soft, and what makes the difference
    • Named setups
    • Colour temperature
    • Motivated versus decorative light
  5. 5. The lens and the look

    Focal length, aperture, focus and matching a finished look.

    • Prime and zoom lenses
    • Focal length and field of view
    • Aperture and depth of field
    • Focus pulling
    • Matching shots in a grade
  6. 6. Writing a prompt

    Prompt decisions, a worked product shot and the limits of text control.

    • Prompt decisions and a suggested order
    • Text encoders and conditioning
    • Sampling and guidance
    • Why prompts are not exact instructions
    • A worked fragrance prompt, with its choices separated
  7. 7. What models can and cannot do

    Capability, reference versus first frame, and duration caps.

    • Start and end frame inputs
    • Native audio and negative prompt fields
    • Open weights and API access
    • Duration limits and model economics
    • Identity and temporal consistency
  8. 8. Sound

    Ambience, spot effects and music, and which tags a vendor documents.

    • Sound layers and dialogue clarity
    • Space outside the frame
    • Documented voice tags
    • Community music tags and their limits
  9. 9. Delivery

    Aspect ratio, platform safe zones in real pixels, and where the subject goes.

    • Aspect ratios
    • Safe zones in exact pixels, per platform
    • Why the safe box is not centred
    • Permanent versus conditional overlays
    • What crops when a platform re-frames you
  10. 10. Judgement

    Provenance, licences, not established, and diagnosing your own failures.

    • Training data and copyright uncertainty
    • Open versus closed weights
    • Diagnosing generation failures
    • Separating a vendor claim from evidence

Your progress belongs to you

Course pages do not load analytics. Your answers are not transmitted to Shotcraft.

  • No streaks, lives or leaderboard. Return whenever you want.
  • No payment or account is required. Export your progress before clearing browser data.