Cinematic language
The vocabulary a cinematographer already uses, and what each term does to a generated image.
This is craft convention, not measurement. A lens's 'character' describes how practitioners agree it renders, not a specification you can verify from a datasheet, and naming one in a prompt biases a model toward images associated with it rather than simulating that glass. Nothing on this page carries a corpus count or a source URL, and it must never be presented as though it did.
How to use it
- Pick the mood first, then take the angle, shot size, movement, light, optic and grade from its row. The recipe is a starting point that already agrees with itself, which is most of the work.
- Name the optic and the stock rather than an adjective. 'Canon K35, 35mm f/2.0' carries more of a look than 'vintage', because the model has seen the former attached to images and the latter attached to everything.
- One light idea per shot. Two named lighting styles in one prompt fight, and the model resolves the fight by averaging them into neither.
- Say what the light does, not only where it comes from. 'Rim light separating the subject from the background' survives translation into an image better than 'backlight'.
- Keep the negatives short and specific. A long negative list spends attention on words you do not want in the frame.
Take the cinematic reference with youLenses, stocks, lighting and every mood recipe — on one page, or one to a page.
Cheatsheet · 1 pageDeck · 28 pagesMood to parameters
Each row is a set of choices that already agree with each other. Start from the mood, take the row, then change one thing at a time.
Calm
- Angle
- Eye level
- Shot size
- Wide, Medium
- Movement
- Static, Slow pan
- Light
- Golden hour, Natural, soft
- Optics
- Cooke S4/i, 50mm f/2.0
- Grade
- Warm vintage, pastel tones
Intimacy
- Angle
- Eye level, Over the shoulder
- Shot size
- Close-up, Medium close-up
- Movement
- Slow dolly in, Static
- Light
- Soft, Candles, Practicals
- Optics
- ARRI Signature, 85mm f/1.4
- Grade
- Warm, lifted shadows
Tension
- Angle
- Dutch angle, Low angle
- Shot size
- Close-up, Extreme close-up
- Movement
- Handheld, Slow dolly in
- Light
- Low key, contrasty, single source
- Optics
- Zeiss Super Speed, 35mm f/1.4
- Grade
- Cool, desaturated, high contrast
Fear
- Angle
- Dutch angle, Worm's eye
- Shot size
- Extreme close-up, Close-up
- Movement
- Crash zoom, Handheld
- Light
- Low key, flickering, single source
- Optics
- Helios 44-2, 58mm f/2.0
- Grade
- Desaturated, cold, teal shadows
Power
- Angle
- Low angle, Worm's eye
- Shot size
- Full shot, Medium wide
- Movement
- Crane up, Slow orbit
- Light
- Backlight, Rim light, Golden hour
- Optics
- Panavision Anamorphic, 40mm
- Grade
- Teal and orange, saturated
Vulnerability
- Angle
- High angle, Overhead
- Shot size
- Wide, Medium
- Movement
- Static, Slow crane down
- Light
- Overcast, soft, cool
- Optics
- Canon K35, 35mm f/2.0
- Grade
- Cool Nordic, desaturated
Epic
- Angle
- Bird's eye, Low angle
- Shot size
- Extreme wide, Wide
- Movement
- Aerial pullback, 360 orbit, Crane up
- Light
- Golden hour, Volumetric rays
- Optics
- Panavision Primo 70, Ultra Vista
- Grade
- Teal and orange, dramatic
Energy
- Angle
- Low angle, Ground level
- Shot size
- Medium wide, Full
- Movement
- Tracking, FPV, Whip pan
- Light
- Contrasty, neon, practicals
- Optics
- Angénieux Optimo zoom
- Grade
- High contrast, saturated
Nostalgia
- Angle
- Eye level
- Shot size
- Medium, Close-up
- Movement
- Slow dolly out, Static
- Light
- Golden hour, soft, warm
- Optics
- Canon K35, Helios 44-2
- Grade
- Warm vintage, Kodachrome, grain
Mystery
- Angle
- Dutch angle, Low angle
- Shot size
- Silhouette, Close-up
- Movement
- Slow tracking, Static
- Light
- Low key, Rim light, silhouette
- Optics
- Zeiss Super Speed, 50mm
- Grade
- Film noir, high contrast black and white
Joy
- Angle
- Eye level
- Shot size
- Medium, Two-shot, Group
- Movement
- Light handheld, Orbit, Pan
- Light
- High key, bright, natural
- Optics
- Cooke S4/i, 35mm f/2.8
- Grade
- Warm, slightly saturated
Romance
- Angle
- Eye level, Over the shoulder
- Shot size
- Two-shot, Close-up, Medium close-up
- Movement
- Slow orbit, Slow dolly in
- Light
- Golden hour, Practicals, candles
- Optics
- ARRI Signature, 85mm f/1.4
- Grade
- Warm, soft halation
Corporate
- Angle
- Eye level, Over the shoulder
- Shot size
- Medium, Medium close-up
- Movement
- Static, Slow dolly in
- Light
- Studio, natural, clean
- Optics
- Zeiss Master Prime, 50mm f/4
- Grade
- Cool neutral, clean
Luxury
- Angle
- Eye level, Slightly low
- Shot size
- Close-up, Macro
- Movement
- Slow orbit, Turntable, Dolly in
- Light
- Studio with rim accents
- Optics
- Zeiss Master Prime, 100mm f/2.8
- Grade
- Rich, deep blacks, gold accents
Lenses
Naming an optic biases a model toward the images associated with it. It does not simulate the glass.
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ARRI Signature Primes
Warm tones, velvety bokeh, skin tones rendered kindly. Few artefacts, which is why it suits high dynamic range work.
-
Cooke S4/i
The 'Cooke look': warmth, roundness, agreeable skin tones and an organic rather than clinical sharpness.
-
Leica Summilux-C
Natural colour, soft skin tones, high resolution, no distortion, and highlights that go creamy rather than harsh.
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Panavision Anamorphic
The widescreen look people mean when they say cinematic: oval bokeh and horizontal blue flares.
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Panavision C-Series
Vintage anamorphic: blue horizontal flares, oval bokeh, edges that fall off organically.
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Panavision E-Series
Sharp anamorphic with restrained flares and balanced contrast. The classic eighties action aesthetic.
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Panavision T-Series
Modern anamorphic: very large oval flares, high detail, saturated colour.
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Zeiss Master Anamorphics
Modern anamorphic with effectively zero distortion, clean blue flares and exact geometry.
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Hawk Class-X
Rich contrast with a pronounced anamorphic character. 2x squeeze with modern coatings.
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JDC Xtal Xpress
Anamorphic crossed with the Cooke look: golden skin tones, softness, focus that breathes, flares that are part of the picture.
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Zeiss Master Primes
Extreme sharpness and clinical accuracy. No distortion, high micro-contrast.
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Sigma Cine
Clinical sharpness with almost no character of its own. A very modern, clean, digital picture.
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Zeiss Ultra Prime
Brutal honesty: sharp, contrasty, detailed, neutral. Laboratory accuracy.
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Master / MO Primes
The industrial standard: high contrast, creamy bokeh, no distortion, sharp across the whole frame.
-
Canon K35
Dreamy golden halation and soft glowing highlights. The low-contrast seventies atmosphere.
-
Helios 44-2
The famous swirling bokeh and a tunnel-vision effect. Soft, dreamy focus.
-
Zeiss Super Speed
The seventies New York look: triangular bokeh and soft sharpness with glowing highlights.
-
Angénieux Optimo zoom
A zoom that holds up as a cinema optic, which is what makes moving, reframing camerawork possible in one take.
Film stocks and sensors
-
Kodak Vision3 500T
The modern cinema standard. Rich shadows, wide latitude, tungsten-balanced and therefore cool under daylight.
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Kodak Vision3 250D
A daylight stock. Even balance and natural colour.
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Kodak Vision3 50D
The cleanest stock here. Almost no grain, very alive colour.
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Fujifilm Eterna 500T
Soft contrast, pastel tones, shadows that lean green and cyan.
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Kodak Tri-X 400
The black and white classic. High contrast, coarse grain, drama.
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Kodachrome 64
The sixties and seventies: saturated reds and yellows, the reportage look.
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ARRI Alexa 35
Digital's benchmark. Very wide dynamic range and highlights that roll off softly instead of clipping.
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RED V-Raptor
Maximum sharpness, hyperreal detail, deep shadows.
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Sony VENICE 2
Dual ISO, clean shadows, slightly cool tones.
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VHS / MiniDV
Nineties consumer video: glitches, scan lines, chromatic fringing.
Lighting
-
Cinematic
Controlled contrast, soft shadows, a sense of volume.
cinematic lighting, soft shadows, controlled contrast
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Golden hour
The warm gold of low sun.
golden hour sunlight, warm amber tones, long soft shadows
-
Neon
Coloured reflections, the light of a city at night.
neon sign reflections, cyan and magenta light, wet pavement glow
-
Studio
Controlled and professional.
studio lighting, key light from above, soft fill, clean backdrop
-
Natural
No artificial sources at all.
natural available light, window light, overcast diffusion
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High key
Minimal shadow, bright throughout.
high-key lighting, bright even illumination, minimal shadows
-
Low key and noir
Deep shadow and contrast.
low-key lighting, deep shadows, single hard light source, noir feel
-
Practicals
Real sources visible inside the frame.
practical lights visible in frame: lamps, candles, screens, neon
-
Backlight
The source behind the subject, separating them from the background.
strong backlight, rim light separating subject from background
-
Volumetric
Beams made visible by haze or smoke.
volumetric light rays, dust particles in light beam, god rays
Colour grades
-
Teal and orange
The Hollywood default: cool shadows, warm skin.
teal and orange color grading, warm highlights, cool shadows
-
Warm vintage
Faded warmth, grain, lifted blacks.
warm vintage grade, faded highlights, fine grain, lifted blacks
-
Cool Nordic
Desaturated and cold, overcast even indoors.
cool desaturated Nordic grade, muted palette, overcast tonality
-
Film noir
High-contrast black and white.
high contrast black and white, deep blacks, hard key
-
Rich and premium
Deep blacks with metallic accents.
rich deep blacks, gold accents, controlled specular highlights
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High contrast saturated
Punchy and loud, for energy.
high contrast, saturated colour, punchy midtones
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Pastel
Soft contrast, colour pulled toward chalk.
pastel grade, soft contrast, gentle greens in the shadows
Shot structures
The beat-blocked scene
A single continuous scene of 10 to 15 seconds, written as timed beats.
A model holds a shot for a fixed span. Writing the scene as beats with times attached stops it compressing a three-beat idea into one, or padding one beat with drift.
- Title and act, then the location: environment, time of day, weather, atmosphere, background detail.
- Reference assignment: which reference is the character and which is the style, said explicitly, with identity preservation spelled out for the character reference.
- Style: one block of look words, plus what to avoid.
- Story: what actually happens, in two to five sentences.
- Characters: appearance, clothing, emotional state, body language, objective.
- Emotional realism: eyes, face, breathing, body. This is the section most prompts skip and it is the one that stops a performance reading as a mannequin.
- Shot structure in timed beats (0–3s, 3–7s, 7–11s, 11–15s), each with action, emotional acting, camera, lighting, effects and audio.
- Rules at the end: camera, continuity, physics, then the negatives.
The storyboard grid
One still image containing a 3×3 grid of nine frames from a single sequence, generated from one reference.
It gets a whole shot list out of one generation, which is the cheapest way to see whether a sequence holds together before spending on video. It also exposes identity drift immediately, because nine versions of the same face sit side by side.
- Global consistency first: one reference image, and an explicit list of what must not change between frames.
- Layout: three rows, three columns, nine frames, each a different shot from one continuous sequence, each labelled.
- Environment and visual style, stated once and applying to all nine.
- Character: subject, wardrobe, hair, makeup, expression, movement, recurring props.
- Story: one paragraph connecting all nine frames.
- Per-frame shot plan: shot type, angle, lens, composition, action, expression, lighting.
- Camera variety, named as a list to draw from, with an instruction not to repeat framing.
- Continuity rules, then quality, then negatives.
The five-beat fusion arc
A 15-second short in which something drawn or generated invades real footage and escalates, in five timed beats.
It is a shape rather than a subject, so it survives being reused: fix the arc and vary one thing. The version documented on this site holds the beats, the texture language and the negatives byte-identical across eleven films and changes only what the drawing emerges from. Five beats of roughly three seconds is also the practical ceiling — twelve transformations in fifteen seconds and the model silently dropped one.
- The spark, 0-3s: a real physical action releases the drawn element onto a real surface.
- The spread, 3-6s: it moves to a second surface, unravels, changes colour, reforms.
- The big one, 6-10s: it dives into an object and bursts out dragging that object's own colours.
- The character, 10-13s: it collapses onto a real fixture, which grows a face and limbs.
- The world, 13-15s: it unravels across a large surface and reorganises into a whole scene.
- Then three blocks appended to every beat: handmade texture in specifics, continuity verbs with replacement forbidden, and a diegetic-only soundscape with music explicitly set to none.
Negatives
Negatives are a separate channel on the models that support one, and on the models that do not they are simply more words in the prompt competing for attention. Keep them short and aimed at the failure you actually see.
Identity
- identity drift
- face morphing
- inconsistent clothing
- wardrobe changes
Anatomy
- duplicate limbs
- extra fingers
- warped anatomy
- blurry faces
Surface
- plastic skin
- over-sharpening
- AI look
- cartoon style
Physics
- floating objects
- incorrect shadows
- unrealistic expressions
Temporal
- flickering
- random camera jumps
- morphing
Phrase the thing you want wherever you can, not the thing you do not. Attention has no natural mechanism for 'not', and where a system supports negatives it implements them as a separate conditioning pass rather than as subtraction inside the sentence.
A practitioner reference pack contributed to this project, written for working operators and translated here from Russian and mixed English.
Rewritten in English rather than transcribed. No contributor, client, employer, project, file or internal system reference is retained, and none is reproduced anywhere on the site. Third-party brand names in the pack's worked examples were replaced with generic descriptions; the equipment names that remain are cinema optics and film stocks, which are the vocabulary itself.
Take the cinematic reference with youA printable sheet, or a presentation.
Cheatsheet · 1 pageDeck · 28 pages