Shotcraft
Visual Effects

Matte Painter

Paints and builds the parts of a location that were never there, so they read as photographed.

What they do

The craft began as oil paint on glass held in front of the lens, so that a painted castle and a live-action foreground shared one negative. Matte World Digital, founded in 1988 by Craig Barron, Michael Pangrazio and Krys Demkowicz, carried that practice from plate glass into digital environments on films including Titanic and Hugo before it closed in 2012. The modern version is projection and two-and-a-half dimensional build: an image assembled from photography, 3D renders and hand painting in Photoshop and Nuke, then projected onto simple geometry so a camera can move through it without the flatness giving it away. A shot arrives as a brief, a plate, a camera track and a note about where the sun is. Then reference gathering, which is most of the quality: real skies at the right hour, real cities with the right haze, real rock. Painting means building something that survives being a background, with perspective taken from the tracked camera, atmospheric depth increasing with distance, light direction consistent with the plate, and detail falling off believably instead of uniformly. Elements are delivered in separated layers with depth information so the compositor can add haze, parallax and interactive light. Most of the output is set extension nobody notices: a roofline, a hillside through a window, buildings past the end of a real street.

What they decide

The calls that belong to this role and no other.

Principles of the craft

Common mistakes

How to learn it

Exercises and routes in, not a reading list.

Where generation touches this job

Image generation produces environment concepts and photo-plausible plates quickly, which is already changing how this work starts and compresses the concept stage. Generated images arrive baked, with no layers, no depth and no camera, so the parts that make a painting work in a moving shot still have to be built: perspective from the tracked camera, layer separation, and matching the plate's light and grain. Fine articulated detail and repeated architectural elements remain unreliable in generated images, which is exactly what a background full of windows is made of.

Written to be honest in both directions: this site does not claim a model replaces this role, and does not pretend nothing has changed.

Tools and kit

  • Adobe Photoshop for painting and photographic assembly
  • Nuke, including camera projection and its 3D system
  • Maya or Blender for blocking geometry to project onto
  • Mari or Substance for texturing built elements
  • Photographic reference libraries and personal reference shoots
  • Camera tracks, lens data and clean plates from the plate
  • Multi-layer OpenEXR output with depth channels

Works with

  • compositor
  • vfx-supervisor
  • production-designer
  • art-director
  • cinematographer
  • layout-artist
  • modeler

What to read about the machines

Explainers this role's own page refers to. Each one is listed because the text above names the term shown beside it.

The models that touch this work

The parts of the directory relevant to visual effects, rather than all of it.

Prompt craft

The vocabulary, on the other side

Lenses, film stocks, lighting patterns and mood recipes, written in the words this department already uses. Useful if you are briefing a model rather than a crew.

Open the cinematic reference · Safe zones

Also in Visual Effects

Sources