Shotcraft
Visual Effects

Motion Graphics Designer

Designs and animates type, graphics and screen content so information moves legibly.

What they do

Motion graphics covers title sequences, lower thirds and broadcast packages, the interfaces that appear on screens inside a film, data and explainer sequences, and the animated logo at the end. The work starts as design rather than animation: type choices, hierarchy, colour, grid, and boards or style frames showing key moments, because the argument about the look should happen before anything is keyframed. Then animation, mostly in After Effects or Fusion, with expressions and rigged controls so a change to timing or content does not mean rebuilding. Type in motion has its own constraints: legibility at small sizes and on compressed streams, safe areas for broadcast and for platform interfaces, minimum on-screen duration for reading, and language variants that make every string longer. Screen graphics for a film are their own problem, because they have to be designed to be shot or comped into a device, at the right refresh and moire behaviour, and they have to be readable in the shot size the editor chose. Days are a mixture of design revision, technical cleanup, and delivery: rendering with alpha channels, building versions for multiple aspect ratios, and producing editable projects that someone else can update next season. The recurring practical constraint is that the copy changes after the animation is approved.

What they decide

The calls that belong to this role and no other.

Principles of the craft

Common mistakes

How to learn it

Exercises and routes in, not a reading list.

Where generation touches this job

Generative tools are useful for the concept and asset stages, producing style frame variations, background textures, illustration and quick mockups faster than they can be drawn. They are weak at what motion graphics actually needs, which is exact type, exact spelling, exact brand assets and precisely timed behaviour, because small text, repeated logos and fine detail are among the least reliable outputs of current image and video models. The design judgement, deciding what a viewer should read first and how long they need, is unaffected, and building systems that survive a copy change remains the practical value of the role.

Written to be honest in both directions: this site does not claim a model replaces this role, and does not pretend nothing has changed.

Tools and kit

  • Adobe After Effects with expressions, or Blackmagic Fusion
  • Adobe Illustrator and Photoshop for design and assets, Cinema 4D or Blender for 3D type and objects
  • Style frames and animatics for approval before animation
  • Safe area and legibility references for broadcast and platform delivery
  • Renders with alpha, plus aspect ratio and localisation variants
  • Data sources and templates for repeating broadcast packages

Works with

  • director
  • editor
  • online-conform-editor
  • compositor
  • production-designer
  • cg-generalist
  • colorist
Sourcing

This role was added to the dataset after the source-hygiene pass that covered the others, so its sources have been checked for existence but not for whether each one supports the sentence citing it.

The models that touch this work

The parts of the directory relevant to visual effects, rather than all of it.

Prompt craft

The vocabulary, on the other side

Lenses, film stocks, lighting patterns and mood recipes, written in the words this department already uses. Useful if you are briefing a model rather than a crew.

Open the cinematic reference · Safe zones

Also in Visual Effects

Sources