Shotcraft
Grip

Key Grip

Heads the grip department: supports and moves the camera, and in the US system shapes light.

What they do

Before a recce the key grip reads the production paperwork to find scenes with unusual movement, discusses them with the cinematographer, and reviews the location's restrictions, permissions and plans. On the recce they take measuring and note-taking kit and record topography, camera positions, distances, GPS coordinates, access, security and risk concerns. Planning means designing track and support that suits the shot and the building, negotiating movement options with the cinematographer and director against budget and technical limits, choosing which facilities house supplies the kit, specifying power, and with the best boy grip building equipment lists that may run to cranes and tracking vehicles. Install and strike times get quoted into the shooting schedule, and crane, parking and access permits come from the locations department. On the day they rig early, check tie-downs, weights and safety features, confirm the rig will actually achieve the specified move, and hand the dolly to the dolly grip who operates it on the take. In the American division of labour the department also owns flags, nets, silks, bounce and overhead frames, working to the cinematographer's brief. On public streets the key deals directly with hire companies, event managers and police. At wrap they oversee packing every piece of camera support.

What they decide

The calls that belong to this role and no other.

Principles of the craft

Common mistakes

How to learn it

Exercises and routes in, not a reading list.

Where generation touches this job

Camera-trajectory conditioning lets you ask a model for a push-in or an orbit, but that is an approximation of a move rather than a rig with marks and a settle, and repeatability comes from a seed and pinned parameters rather than from track. The grip's understanding of why a move belongs on a particular beat transfers directly into specifying camera behaviour for a generation; the physical and safety half of the job does not translate at all. Contact and weight in these models are learned appearance rather than simulation, which is why movement through a real space is still one of the places generated clips give themselves away.

Written to be honest in both directions: this site does not claim a model replaces this role, and does not pretend nothing has changed.

Tools and kit

  • Dolly and track (Chapman, Panther), dance floor and slider
  • Telescopic crane or jib, and remote head
  • Hi-hat, low-boy and offset arms
  • C-stands, apple boxes, flags, nets, silks and 12x12 frames
  • Ratchet straps, sandbags and rated tie-downs
  • Tracking vehicle and car rigs
  • Risk assessment method statements, and crane and parking permits

Works with

  • cinematographer
  • camera-operator
  • gaffer
  • first-ac
  • location-manager
  • director
  • production-designer

What to read about the machines

Explainers this role's own page refers to. Each one is listed because the text above names the term shown beside it.

The models that touch this work

The parts of the directory relevant to grip, rather than all of it.

Prompt craft

The vocabulary, on the other side

Lenses, film stocks, lighting patterns and mood recipes, written in the words this department already uses. Useful if you are briefing a model rather than a crew.

Open the cinematic reference · Safe zones

Also in Grip

Sources