Shotcraft
Grip

Dolly Grip

Moves the camera: pushes the dolly, runs the crane and executes the move with the operator.

What they do

The dolly grip is half of every moving shot. They set the dolly, lay and level track with the grip crew, then rehearse the move with the camera operator until the two of them share one timing: where the push starts, how it accelerates, where it slows, where it stops relative to an actor's step or a line of dialogue. During the take they are operating with their hands and their feet, watching the frame on a monitor or watching the actor, driving the boom arm up or down while pushing forward, and hitting marks that are often written on the track in chalk. They work the crane and the remote head with the same discipline, and on a Steadicam or handheld day they are the person who takes the rig, sets the marks and clears the path. Between setups they are laying track for the next shot, cribbing it level, and moving a two-hundred-kilo dolly through a doorway it was not designed for. The craft is felt rather than seen: an audience never notices a good dolly move and always notices a jerk at the start of one. In IATSE this work sits with the grip department, Local 80.

What they decide

The calls that belong to this role and no other.

Principles of the craft

Common mistakes

How to learn it

Exercises and routes in, not a reading list.

Where generation touches this job

A generated camera move is a rendered appearance, not a physical one, and it cannot be rehearsed against an actor's step or repeated with one change on the next take. The role is largely untouched by generative video. The one thing worth understanding is that camera-trajectory conditioning in a model is a crude approximation of what a dolly grip does with acceleration and timing, which is a useful thing to be able to explain to a director looking at a prompt-driven move.

Written to be honest in both directions: this site does not claim a model replaces this role, and does not pretend nothing has changed.

Tools and kit

  • Studio dollies and doorway dollies, track, wedges and cribbing
  • Jib arms and cranes with remote heads
  • Chalk and marks on track, and a rehearsal count shared with the operator
  • Slider and skateboard wheels for tight spaces
  • Levels, ratchets and a great deal of physical strength

Works with

  • camera-operator
  • key-grip
  • first-ac
  • cinematographer
  • steadicam-operator
  • first-ad
Sourcing

This role was added to the dataset after the source-hygiene pass that covered the others, so its sources have been checked for existence but not for whether each one supports the sentence citing it.

What to read about the machines

Explainers this role's own page refers to. Each one is listed because the text above names the term shown beside it.

The models that touch this work

The parts of the directory relevant to grip, rather than all of it.

Prompt craft

The vocabulary, on the other side

Lenses, film stocks, lighting patterns and mood recipes, written in the words this department already uses. Useful if you are briefing a model rather than a crew.

Open the cinematic reference · Safe zones

Also in Grip

Sources