Shotcraft
Direction

Director

Decides what each scene is about and how it is staged, performed and finally cut.

What they do

Directors start on the page, breaking the script into scenes and deciding what each one is for. With the producer they appoint heads of department, and with the casting director they sit through days of auditions and recalls. Pre-production is meetings: tone meetings, recces and tech recces, a shot list and floor plans built with the cinematographer, storyboards or previs for anything with stunts or effects, and sign-off on fabric swatches, wall colours and the right can of soup. Some directors rehearse the cast, some do not; all of them block the performance before the camera commits, choreographing where actors stand, where they move and how the dialogue lands. On the floor they work through the first assistant director, watch the monitor for whether the scene is doing what it was written to do, and give every performance note, because nobody else is allowed to direct an actor. They decide when a setup is finished, and therefore what gets dropped when the day runs short. Afterwards they lead the edit and deliver a director's cut, which producers and financiers review before final cut is signed off. The unglamorous parts dominate: reading revised pages at midnight, approving things by phone photograph, and choosing which of two compromises damages the film less.

What they decide

The calls that belong to this role and no other.

Principles of the craft

Common mistakes

How to learn it

Exercises and routes in, not a reading list.

Where generation touches this job

Generation does not touch the centre of this job: what a scene is about, how it is staged, and whether a performance is any good are all decided before a model is involved, and the taste that picks one option over another is what generation makes more valuable by producing more options. What changes is the shape of the work, because video models return short clips and hold no persistent cast, set or light direction between generations, so directing an AI-assembled piece means directing many separate fragments and buying continuity with reference images, fine-tunes and selection rather than with anything the model remembers. Prompting is a shallow skill on top of that; deciding what to ask for and whether the result earns its place is the deep one.

Written to be honest in both directions: this site does not claim a model replaces this role, and does not pretend nothing has changed.

Tools and kit

  • Shooting script with revision-coloured pages
  • Scene-by-scene breakdown and one-line schedule
  • Shot list and floor plans or overheads
  • Lookbook and reference stills
  • Storyboards and previs for action and effects sequences
  • Director's monitor at video village
  • Call sheet and daily progress report
  • Editor's assembly and the director's cut

Works with

  • cinematographer
  • script-supervisor
  • editor
  • production-designer
  • camera-operator
  • costume-designer
  • hair-and-makeup
  • location-manager
  • vfx-supervisor

The models that touch this work

The parts of the directory relevant to direction, rather than all of it.

Prompt craft

The vocabulary, on the other side

Lenses, film stocks, lighting patterns and mood recipes, written in the words this department already uses. Useful if you are briefing a model rather than a crew.

Open the cinematic reference · Safe zones

Also in Direction

Sources