Video prompts
Duration, shot size, camera movement and the audio a clip describes for itself.
Take video prompts with youOne dense page to pin up, or a deck with one section per page. Both built from this page's own content.
Cheatsheet · 1 pageDeck · 23 pagesThe order
Working down this list is also the recommended order inside the prompt.
- Duration
- Aspect ratio
- Medium and style
- Shot size
- Camera angle
- Camera movement
- Lens and focal length
- Depth of field
- Lighting
- Colour and grade
- Subject motion
- Mood
- Audio bed
- Pacing and cuts
Duration
How long the clip runs.
Models hold a shot for a fixed span. Naming the length stops a model compressing a three beat idea into one, or padding a single beat with drift.
- 6 seconds
- 8 seconds
- 10 seconds
- 15 seconds
- 30 seconds
- 60 seconds
Phrases that work
- 15-second cinematic clip.
- Six seconds, one continuous take, no cuts.
- 30 seconds in three beats of roughly ten seconds each.
Model-bound: Seedance 2.0 4-15s (12s is valid); Kling 3.0 and Kling 3.0 Turbo 3-15s; Grok Video 1.5 2-15s; Veo 3.1 accepts only 4, 6 or 8; Marketing Studio integer ≥ 4; explainer blocks are fixed 10-second units with N = duration_minutes × 6; sprite animation is fixed at 4 s; cover reveal ~5s; scroll-scrub single-shot asks for the longest single take the model supports (~15s).
Aspect ratio
Frame shape.
Decides whether the subject can breathe. A vertical crop of a wide composition loses the sides, so the ratio has to be chosen before the composition is described.
- 16:9
- 9:16
- 1:1
Phrases that work
- Framed 16:9 for landscape playback.
- Vertical 9:16, composed for a phone held upright.
- Square 1:1 with the subject centred.
Meanings given in prompt-engineering.md: 16:9 landscape, cinematic; 9:16 vertical, social; 1:1 square, profile / icon. Veo 3.1 accepts only 16:9 or 9:16. For sprite work the ratio must be read off the key-pose file and passed explicitly on every call, omitting it falls back to the tool default and crops the subject.
Medium and style
What the output is pretending to be.
Being specific beats being evocative.
- cinematic
- photorealistic
- anime
- documentary
- 3d render
- unreal engine
- stop-motion
- 35mm film
- watercolor
- vector
- photoreal
- claymation
- line art
- octane
Phrases that work
- Cinematic, shot on 35mm film.
- Photorealistic, indistinguishable from a real camera.
- 3D render, clean studio lighting, product visualisation.
- Hand drawn 2D animation, visible line work.
Write the render style, palette, line character and finish once, then repeat it byte-identically. scroll-scrub.md calls the equivalent a 'World grammar': one byte-identical style preamble, perspective, palette, light direction, surface finish and background behavior across all scene prompts.
Shot size
How much of the subject fills the frame.
The most reliable lever there is. Naming it removes the model's habit of defaulting to a mid shot for everything.
- close-up
- wide shot
- medium shot
- extreme close-up
- establishing shot
- two-shot
- macro shot
- over-the-shoulder
- closeup
Phrases that work
- Extreme close-up on the texture, filling the frame.
- Wide establishing shot, subject small in a large space.
- Medium shot from the waist up, room to move on both sides.
The video fills the viewport and crops the edges, so essential subjects must stay away from the far left/right edges.
Camera angle
Where the camera sits relative to the subject.
Changes who has power in the frame. Low angle makes a product monumental, overhead flattens it into a diagram.
- overhead
- low-angle
- eye level
- three-quarter
- top-down
- profile
- high-angle
Phrases that work
- Low-angle looking up, subject towering over the lens.
- Directly overhead, top-down on the surface.
- Eye-level, camera at the subject's own height.
Camera movement
How the camera travels during the shot.
If you do not name it the model invents drift, and drift reads as an accident.
- push-in
- tracking shot
- handheld
- orbit
- locked-off
- slow zoom
- truck
- slow dolly
- parallax
- pull-back
- slow pan
- whip pan
- crane up
- dolly in
- steadicam
- tilt down
- dolly out
- pan left
- tilt up
- dolly forward
- dolly back
Phrases that work
- Slow push-in toward the subject, ending tight.
- Locked-off tripod, no camera movement at all.
- Smooth orbit around the subject, one quarter turn.
- Handheld with slight sway, documentary feel.
For image-to-video the movement IS the prompt; for scrubbable footage a single unbroken move is mandatory and cuts are a defect. For sprite sheets the camera must be explicitly locked or frames become unusable.
Lens and focal length
Perspective and compression.
A focal length is a shorthand a model understands: 85mm flatters a face, 24mm bends a room outward, macro turns a surface into a landscape.
- 35mm
- macro lens
- anamorphic
- 100mm
- 50mm
- 85mm
- 28mm
- wide-angle lens
- 32mm
- 50 mm
- fisheye
- telephoto
- 40mm
- 35 mm
- 85 mm
- 24mm
Phrases that work
- Shot on an 85mm lens, compressed and flattering.
- Wide 24mm, close to the subject, edges stretching.
- Macro lens, the subject filling the frame at life size.
Depth of field
What is sharp and what falls away.
Separates subject from background without changing the composition.
- shallow depth of field
- bokeh
- rack focus
- f/1.4
- f/1.8
- f/2.0
- soft focus
- f/2.8
Phrases that work
- Shallow depth of field, background dissolving into bokeh.
- Deep focus, everything from foreground to horizon sharp.
- Rack focus from the foreground object to the face behind it.
Lighting
Where the light comes from and how hard it is.
Sets mood more cheaply than any other choice. Naming a setup also stops the flat, evenly lit look models fall back on.
- soft lighting
- rim lighting
- rim light
- silhouette
- volumetric lighting
- golden hour
- volumetric light
- soft light
- side lighting
- chiaroscuro
- key light
- low-key
- practical lighting
- backlit
- high-key
- side light
- practical lights
- backlight
- god rays
- neon lighting
- blue hour
- softbox
Phrases that work
- Soft lighting from a large source, shadows barely there.
- Rim lighting from behind, edge of the subject glowing.
- Single hard key from the side, deep shadow on the far cheek.
- Golden hour sun, low and warm, long shadows.
Colour and grade
The palette and contrast of the finished image.
Carries brand more than any other single element, and is easy to get consistent across a set of clips by reusing the same phrase.
- vibrant
- pastel
- film grain
- black-and-white
- natural color
- high contrast
- desaturated
- crushed blacks
- natural colour
- low contrast
Phrases that work
- Vibrant saturated grade, colours pushed but not clipping.
- Muted pastel palette, low contrast, gentle.
- High contrast with crushed blacks and a cool cast.
- Fine 35mm film grain over the whole frame.
scroll-scrub.md forbids mixing models mid-chain because "their grain, color, and motion signatures create a visible seam even when position matches".
Subject motion
What moves inside the frame, and how fast.
Distinct from camera movement and frequently confused with it. Say what the subject does, or the model will hold it still and move the camera instead.
- reveal
- float
- drift
- slow motion
- glides
- rotates
- time-lapse
- ripples
- unfolds
- hovers
- cascade
Phrases that work
- The lid glides open on hidden runners, slow and even.
- Fabric billows in slow motion, every fold readable.
- Steam drifts upward and dissipates before it leaves the frame.
"Exactly one action per video; any second verb in the prompt is a defect" (game-2d-animation.md).
Mood
The feeling the clip should leave.
A single adjective steers dozens of small decisions the model would otherwise make at random. Cheap to add, and it makes a set of clips feel related.
- playful
- energetic
- whimsical
- calm
- dramatic
- minimal
- elegant
- uplifting
- moody
- ominous
- ethereal
- luxurious
- serene
- nostalgic
- cosy
- gritty
Phrases that work
- Calm and unhurried throughout.
- Playful and energetic, quick and bright.
- Moody and restrained, close to darkness.
Audio bed
The sound that plays under the picture.
Naming instruments and what must not be heard is more reliable than naming a genre.
- percussion
- bells
- ukulele
- xylophone
- piano
- drums
- bass
- marimba
- strings
- synth
- guitar
- choir
- handclaps
- pads
- flute
- synthesizer
- synthetic
- harp
- synthase
- kalimba
Phrases that work
- Minimal deep electronic ambience with soft mechanical clicks.
- Warm ukulele and marimba, light percussion, no vocals.
- No music at all, only the room and the mechanism.
In the explainer pipeline narration is a separate audio job; clip audio must never contain speech.
Pacing and cuts
How the time is divided.
Without it a model gives you one unbroken drift. Naming beats is what turns a clip into a sequence.
Phrases that work
- One continuous take, no cuts.
- Three beats: reveal, detail, hero shot.
- Cut away before the hand touches the product.
Matters whenever every frame may be held as a still (scroll-scrub), exposure pumping shimmers and heavy blur smears.
Entrance motion should be matched to the typography of the text being revealed.
Resolution / quality tier
Seedance 2.5 caps at 720p so 1080p/4K work stays on Seedance 2.0; Grok Video 1.5 only 480p or 720p; Marketing Studio video 480p or 720p.
Treat it as practice worth copying, not as a count.
- 480p
- 720p
- 1080p
- 4k
- basic
- high
- ultra
- pro
- std
- standard
First/last frame anchoring
scroll-scrub.md warns that passing a storyboard as a start frame makes the page open on a static image; pass it in the generic reference role instead.
Treat it as practice worth copying, not as a count.
- start frame
- end frame
- start = end
- one-shot
- loop
- end-frame reveal
- generic image/reference role , not a start-frame role
Phrases that work
- Don't redescribe the static frame , model already has it.
- Looping actions pass the SAME image as both start frame and end frame. One-shot actions (attack, death, hit, cast) pass only the start frame, forcing them back to the start pose ruins the action.
- Pass the finished cover as the END frame and describe the buildup
Ad format / mode (branded video)
Hook text is prepended to the user's prompt and does not replace it; production prompt documentation notes "Hooks (the prompt on --prompt) matter more than mode for performance."
Treat it as practice worth copying, not as a count.
- ugc
- hook
- setting
- ad reference
Phrases that work
- Looks like a real person filmed on phone
- Polished broadcast commercial
- Show the product itself, less presenter
- Presenter giving an opinion
Edit instruction (video editing workflows)
draw_to_video takes a source video, an edited/sketched frame, the timestamp for that frame and a short edit instruction.
Treat it as practice worth copying, not as a count.
- make the jacket red
- sketch
- timestamp
Prompt structure
The shapes these prompts actually take, rather than a description of one. For a complete worked set built on one of them, see hand-drawn VFX fusion.
Two dominant shapes.
The explainer block
a labelled five-line form in fixed order: `Block N` / `STYLE REFERENCE:` / `SCENE:` / `MOTION:` / `AUDIO:` / `NEGATIVE:`, the STYLE REFERENCE and NEGATIVE lines are pasted byte-identically into every block, only SCENE and MOTION change, and each block holds exactly one clear action
The image-to-video single paragraph
where the start image already carries the subject so the prompt is motion only, "Don't redescribe the static frame, model already has it", optionally followed by a mandatory negative block in three fixed parts: camera lock, prop and action inertia, facing lock. Longer reveal prompts run beat by beat in time order: start state and context motion to text/element entrance to settle, closing with an anchor sentence that ties the last frame to the supplied end frame.
Footage-level constraints (one continuous move, centre-safe hero, survivable background, locked exposure, resolving ends) are restated in the prompt rather than left to the model
Negatives
Grouped by the failure they address. Keep the list short: on a model with no separate negative field, every one of these is just another word competing for attention.
Text and branding
- text
- logos
- subtitles
- watermark
- watermarks
- captions
- on-screen text
- text on screen
Anatomy and faces
- extra limbs
- distorted faces
- extra characters
- hands
- extra fingers
- extra animals
Content and safety
- violence
- scary imagery
- scary elements
- weapons
Audio
- music
- narration
Other
- dialogue
- copyrighted characters
- talking
- cuts
- horror
- humans
- clothes
- flickering
- frightening imagery
- morphing
- camera shake
- zoom
Take it with you
Take video prompts with youThe same reference, as a printable sheet or a presentation.
Cheatsheet · 1 pageDeck · 23 pages