Image prompts
Subject, framing, optics and the light that decides whether it reads as a photograph.
Take image prompts with youOne dense page to pin up, or a deck with one section per page. Both built from this page's own content.
Cheatsheet · 1 pageDeck · 31 pagesThe order
Working down this list is also the recommended order inside the prompt.
- Aspect ratio
- Medium and style
- Shot size
- Camera angle
- Composition and framing
- Lens and focal length
- Depth of field
- Lighting
- Colour and palette
- Materials and finish
- Background
- Mood
- Text handling
Aspect ratio
Frame shape.
Choose it first. Composition instructions that assume a landscape frame fall apart in a vertical one.
- 16:9
- 9:16
- 1:1
- 4:5
- 21:9
- 3:2
- 4:3
Phrases that work
- Square 1:1.
- Vertical 4:5 for a feed post.
- Wide 16:9 with the subject offset left.
Medium and style
Photograph, render, illustration or something else.
Ambiguity here produces the uncanny middle ground that looks like neither a photo nor an illustration.
- cinematic
- photorealistic
- documentary
- anime
- 3d render
- line art
- watercolor
- vector
- 16mm
- 35mm film
- photoreal
- kodak vision3
- isometric
- flat illustration
- claymation
Phrases that work
- Photorealistic editorial photograph.
- Clean 3D product render on a seamless backdrop.
- Flat vector illustration, limited palette, no gradients.
- Loose watercolour with visible paper texture.
Brandkit treatment vocabulary is a closed set with defined meanings: flat_vector = solid fills, clean SVG paths, no surface effects; monoline = uniform stroke weight, rounded caps, no fills; vector_gradient = vector-safe linear, radial or duotone gradient with the locked stop count; hand_drawn_vector = intentional stroke variation. "Dimensional/3D treatment is forbidden."
Shot size
How close the camera is.
Same lever as in video and just as reliable. It also controls how much detail the model has to invent.
- close-up
- wide shot
- medium shot
- extreme close-up
- two-shot
- closeup
- over-the-shoulder
- establishing shot
- macro shot
- full shot
Phrases that work
- Extreme close-up, texture filling the frame.
- Full body shot, head to feet, room above and below.
- Head and shoulders portrait.
Framing is an explicit interview option in product-photoshoot: `[Full body / Three-quarter / Waist up / Closeup on product area]`.
Camera angle
Viewing position.
- three-quarter
- profile
- eye-level
- low angle
- overhead
- high angle
- top-down
- bird's-eye
- dutch angle
Phrases that work
- Three-quarter view, turned slightly off axis.
- Straight-on profile, subject facing frame left.
- Shot from directly above, flat lay.
game-stylization.md makes the perspective word genre-bound: platformer/runner to side-view; top-down to top-down; puzzle/clicker to flat frontal. For image-to-3D concept images the perspective word is replaced by three-quarter isometric view because it shows top plus two sides.
Composition and framing
Where things sit in the frame.
Explicit composition instructions, including what must stay fully visible, fix it.
- close-up
- wide shot
- medium shot
- extreme close-up
- two-shot
- closeup
- over-the-shoulder
- establishing shot
- macro shot
- full shot
Phrases that work
- Centred on a single vertical axis, symmetrical.
- Rule of thirds, subject on the right third, negative space left.
- Everything fully inside the frame, nothing cropped at the edges.
- Generous negative space above the subject for a headline.
A split layout is used only when the user asks for split, before/after, versus or side by side; "A topical phrase such as `X vs Y` does not itself require a split."
Lens and focal length
Perspective and compression.
Also the cheapest way to signal photographic realism, because a real photograph was taken at some focal length.
- 35mm
- 85mm
- 50mm
- 110 mm
- 16mm
- anamorphic
- 24mm
- 70mm
- 48mm
- fisheye
- 600mm
- 450mm
- 40mm
- 297 mm
- 650mm
- 20mm
- 135mm
- 100mm
- wide-angle lens
- 105 mm
- 220mm
- 110mm
Phrases that work
- 85mm portrait lens, natural compression.
- 35mm, mild environmental context around the subject.
- Macro at life size, the surface reading as landscape.
app-cover.md notes the lens block is replaced by style words such as "glossy 3D render / claymation diorama / painterly still" on the graphic route. Vector/logo prompts must never contain lens language.
Depth of field
Focus falloff.
Separates a subject from clutter you did not describe, which is most backgrounds.
- shallow depth of field
- bokeh
- f/1.4
- f/7.1
- soft focus
- f/2.8
- deep focus
- f/2.0
- f/4
- f/2
- f/1.8
- f/5.6
Phrases that work
- Shallow depth of field at f/1.8, background soft.
- Everything sharp front to back, deep focus.
- Only the eyes critically sharp.
Lighting
Direction, quality and source of light.
- silhouette
- rim light
- soft light
- soft lighting
- backlit
- key light
- golden hour
- high-key
- rim lighting
- backlight
- softbox
- low-key
- volumetric light
- bounce light
- practical lighting
- three-point lighting
- fill light
- volumetric lighting
- practical lights
- chiaroscuro
- side lighting
- god rays
Phrases that work
- Large softbox front left, soft shadows falling right.
- Backlit into silhouette, subject dark against a bright field.
- High-key, white on white, almost no shadow.
- Single hard light, sharp shadow edges.
In the thumbnail rig "Only the rim may use a colored accent." Tileable textures need flat lighting so the tile has no focal light. Brandkit mockups explicitly ban "Excessive bloom, haze, depth of field, or cinematic lighting".
Colour and palette
Palette, saturation, contrast.
Keeps a set consistent. Reuse the identical phrase across a batch rather than paraphrasing it each time.
- vibrant
- pastel
- film grain
- black-and-white
- desaturated
- high contrast
- natural color
- natural colour
- monochrome
- low contrast
- sepia
Phrases that work
- Vibrant, fully saturated, clean whites.
- Muted pastel palette, soft contrast.
- Black and white, deep blacks, bright highlights.
asset-system.md: a mixed-grade asset kit reads cheaper than no assets; re-generate off-grade pieces "with the hexes named harder".
Two opposite conventions co-exist: website/game prompts NAME the hexes in the prompt; Recraft logo prompts must never contain a colour code and pass hexes as params.
Logo palettes use one, two or three colours, "three is a maximum, not a target or default".
Game palettes are specified BY ROLE, not as one global gamma.
Materials and finish
What surfaces are made of.
Materials are where a render either convinces or does not. Naming the finish is more effective than naming the object.
- glossy
- matte
- ceramic
- concrete
- leather
- velvet
- satin
- brass
- linen
- frosted
- marble
- chrome
- walnut
- oak
Phrases that work
- Brushed metal with a satin finish, no mirror reflections.
- Matte ceramic, slightly uneven glaze.
- Smoked glass over dark walnut.
Use the generator only when branding must interact with fabric folds, curved packaging, embossing/debossing, foil, print texture, reflections, surface wear, occlusion or realistic perspective; otherwise place the logo deterministically.
Background
What sits behind the subject.
An undescribed background is where models put clutter, text and logos.
Phrases that work
- Seamless mid-grey studio backdrop, no horizon line.
- Plain white, no props, no shadow on the background.
- Softly blurred interior, unreadable, no recognisable objects.
app-cover.md: "One person on an empty backdrop reads as AI slop even when bright, stage a world, not a portrait." For image-to-3D the background is instead "pure flat white, no shadow, no ground".
Mood
The feeling.
One adjective, placed early, quietly resolves dozens of choices in a consistent direction.
- elegant
- playful
- minimal
- dramatic
- calm
- energetic
- whimsical
- moody
- luxurious
- nostalgic
- uplifting
- ethereal
- cosy
- gritty
Phrases that work
- Elegant and restrained.
- Playful and bright.
- Moody, close to darkness.
Emotion is one of the allowed surgical-edit scopes; expression changes are made as an edit, not a full regeneration.
Text handling
Whether any lettering appears.
Models add text nobody asked for.
Phrases that work
- No text, no lettering, no numbers anywhere in the image.
- No logos, watermarks, captions, borders or frames.
- Leave the upper third clear for a headline added later.
The dominant convention across the repo is: keep text out of the generation and set type deterministically afterwards. GPT Image 2 is the one model reached for when readable text must be inside the image.
Subject + setting + style (the opening clause)
"Higgsfield models reward concrete, sensory prompts." app-cover.md wants the product's core verb staged as a physical, photographable moment.
Treat it as practice worth copying, not as a count.
- a red fox curled in a snowy pine forest, golden hour, cinematic
- subject + action, concrete and physical
Phrases that work
- a red fox curled in a snowy pine forest, golden hour, cinematic
- a film editor in a bold red bomber jacket mid-leap, cutting a giant arc of 35mm film with oversized chrome scissors
Typography named in the prompt (when text is generated)
Treat it as practice worth copying, not as a count.
- Anton
- Anton SC
- Bebas Neue
- Oswald
- Archivo Black
- Montserrat
- Poppins
- Roboto Condensed
- Inter
- Barlow Condensed
- Playfair Display
- Cormorant Garamond
- DM Serif Display
- Fraunces
- Sacramento
- patrick
- caveat
- marker
- anton
- clean grotesk (Satoshi-like)
- refined grotesk (Neue-Montreal-like)
- expressive display (Cabinet/Clash-like)
- compressed statement (Monument-like)
- editorial serif + sans pairing
- Swiss rational sans with hard hierarchy
Phrases that work
- The prompt must state: Exact literal copy; Display/body font family names and which text uses each
- Name the exact display/body families in the prompt; never infer typography from the logo or palette.
Identity lock / subject fidelity
Up to three referenced identities; face photos are passed first in character order, then the logo, and a manifest line must open the prompt when two or more references are attached.
Treat it as practice worth copying, not as a count.
- IDENTITY LOCK
- photographic identity match
- same bone structure, eye shape, nose, lips, jawline, skin tone, hairline and hair texture
- Do not beautify, average, or restyle the face
- IMAGE REFERENCES manifest
Phrases that work
- CHARACTER N: the person from attached face reference #K, IDENTITY LOCK: reproduce this exact person with a photographic identity match, same bone structure, eye shape, nose, lips, jawline, skin tone, hairline and hair texture. Do not beautify, average, or restyle the face. Expression: <emotion phrase>.
- IMAGE REFERENCES: image 1 = CHARACTER 1 face reference; image 2 = brand logo.
- All faces crisply sharp as the anchors of the shot.
Aesthetic / seasonal preset
These are the labelled options the skill offers for restyle and style/mood questions; they become the short intent line handed to the backend enhancer.
Treat it as practice worth copying, not as a count.
- Clean girl
- Cottagecore
- Quiet luxury
- Dark academia
- Y2K
- Christmas
- Valentine's
- Halloween
- Black Friday
- None
- Clean studio
- Lifestyle
- Conceptual
- With a model
Phrases that work
- Christmas version, quiet-luxury aesthetic
- vertical pin for my candle brand, cottagecore mood
Product-photo genre / mode
For both skills the user-facing prompt is a short intent line only, "Backend assembles the final prompt; never freehand it." `--count 3` makes the backend vary preset, lighting, angle and palette across variants.
Treat it as practice worth copying, not as a count.
- restyle
- levitating
- floating
- splash
- frozen motion
- surreal
- CGI
- sculptural
- infographic
- lifestyle
Phrases that work
- bottle of cold-brew on a sunlit kitchen counter, IG feed
- sparkling peach lemonade can for marketplace listing
- premium skincare serum, clean clinical marketplace visual system
- Bold hero shot on marble
Logo / vector mark specification
One central visual idea per mark, stated in one clause; the exact phrase "no text" must appear in the constraint tail; mark_type routing is evidence-based, defaulting to abstract, never wordmark or combination mark.
Treat it as practice worth copying, not as a count.
- pictorial
- abstract
- mascot
- emblem
- one dominant unified silhouette
- negative-space device
- motif treatment
- unexpected locked color-role pairing
- symmetry or intentional asymmetry
- internal detail limit
- small-size scalability
- centered isolated presentation
- minimal anchor points
- SVG-friendly
Phrases that work
- Flat vector design, clean lines, no shadows, no texture, no text. Clean editable vector paths, SVG-friendly, minimal anchor points.
- Monoline vector design, uniform stroke weight, rounded line caps, no fills, no shadows, no texture, no text. Clean editable vector paths, SVG-friendly, minimal anchor points.
- Flat vector design with the specified locked vector gradient, no shadows, no texture, no text. Clean editable vector paths, SVG-friendly, minimal anchor points.
- Intentional hand-drawn vector strokes, approved surface variation, clear scalable silhouette, no shadows, no text.
- Describe the distinctive element concretely enough that another designer could sketch its structure without guessing.
Logo placement on a mockup surface
Full-colour marks go on smooth surfaces; black monochrome on light kraft paper, natural cardboard, pale fabric, stamps, dark-ink screen printing, engraving masks and light uncoated stock; white monochrome on dark paper/boxes/fabric, reverse marks, light-ink screen printing and dark signage.
Treat it as practice worth copying, not as a count.
- Target surface
- Position
- Scale
- Orientation
- Color
- horizontally centered
- upper third
- optical center aligned to panel
- clear-space margin
- align to <panel edge/seam/baseline>
- follow surface perspective
Phrases that work
- [PLACEMENT LOCK] Target surface: <exact object panel/face/material>. Position: <exact alignment and location, e.g. horizontally centered, upper third, optical center aligned to panel>. Scale: logo occupies <specific proportion> of the target surface while keeping <specific clear-space margin>. Orientation: align to <panel edge/seam/baseline>; follow surface perspective without changing logo proportions. Color: use the supplied <full-color/black/white> variant exactly. State why it contrasts correctly with the material/background.
- [AUTHORITATIVE LOGO] <ImageN> is the exact approved <full-color/black/white> logo. Preserve its spelling, silhouette, geometry, proportions, internal negative space, and exact color. Do not redraw, simplify, crop, stretch, outline, or add effects.
- "Place the logo on the bag/box" is insufficient.
Seamless / tileable behaviour
{MATERIAL} in the texture templates is 3-6 concrete words from the reference, e.g. "hand-painted cracked dry earth with small grey stones".
Treat it as practice worth copying, not as a count.
- seamless tileable game texture tile
- uniform pattern density
- perfectly seamless edges that wrap horizontally and vertically
- no border, no vignette
- no single focal object
- photographed-flat appearance
- seamless repeating pattern
Phrases that work
- seamless tileable game texture tile of <description>, uniform pattern density,
- , perfectly seamless edges that wrap horizontally and vertically, no border, no vignette, flat even lighting, no single focal object
- seamless tileable surface texture of <description>,
- , perfectly seamless edges, flat even lighting, no perspective, no objects, photographed-flat appearance
- The repeating units must be aligned so rows continue across the tile borders: unit boundaries at the left edge continue into the right edge and across top/bottom.
- Reduce the visible periodic repetition of distinctive features so the pattern feels organic.
Key colour for transparency
Models cannot output alpha, so asking for "transparent background" produces a fake checkerboard. Default magenta; switch to green if the subject's own colours are near pink/magenta/purple; blue if both are taken. The chosen colour must appear in both the prompt suffix and the keying script.
Treat it as practice worth copying, not as a count.
- bright magenta #FF00FF
- bright green #00FF00
- bright blue #0000FF
Phrases that work
- on a solid uniform bright <KEY COLOR> background, crisp edges, no drop shadow outside the element
- Clean uniform <key color> background.
Reference-image role and what it controls
For image-to-image the prompt should describe what changes, not redescribe the input: bad "a man with brown hair in a leather jacket holding coffee, made into anime"; good "transform into anime style, vibrant colors, soft cel shading".
Treat it as practice worth copying, not as a count.
- style donors only
- Image0
- Image1
- Image2
- official logo
- approved base scene
- style-reference
- representative-visual
- grade/energy only
Phrases that work
- Make an Animated Explainer. Take only the visual render style and color grading of the input image(s); mix the styles if there is more than one image. Never use the characters, inscriptions, etc. from the input image(s) unless the instructions below ask you to. Use only the render style, and follow the user's instructions below:
- Use references as style donors only. Never copy their people, text, logos, or objects.
- Label references by role in prompts: `Image 1: official logo`, `Image 2: approved base scene`.
- State what each reference controls and what it must not control.
Design-board direction vocabulary (web/layout imagery)
Commit to one option per category before prompting and hold it across all boards; one board per section, landscape 16:9 or 3:2, never one tall full-page image.
Treat it as practice worth copying, not as a count.
- Pristine Light (paper/cream/off-white, dark ink)
- Deep Dark (charcoal/graphite)
- Bold Studio Solid (oxblood, royal blue, forest, vermilion, emerald fields)
- Quiet Premium Neutral (bone, sand, taupe, stone, smoke)
- technical grid/dot field
- solid with soft ambient depth
- full-bleed cinematic imagery
- tactile paper/material texture
- cinematic centered minimalist
- asymmetric split
- floating polaroid scatter
- inline typography behemoth
- editorial offset
- massive image-first with restrained text
- modular bento rhythm
- alternating editorial blocks
- poster-stacked storytelling
- gallery-led cadence
- Swiss grid discipline
- asymmetric premium flow
- artifact/collectible
- journey/waypoints
- tool/precision instrument
- living system/garden
- stage/spotlight
- archive/dossier
Phrases that work
- "website design mockup, desktop landing page section, [SECTION ROLE], [theme paradigm + exact palette words], [typography character] typography, [hero architecture / composition anchor], [background mode], [narrative spine motif], professional layout, clear hierarchy and spacing, award-winning web design", plus: "no watermark, no browser chrome".
- Name real content in the prompt (the actual headline wording you plan) so type sits believably.
Reference photos for identity training
5-20 photos, 8-12 the sweet spot, clear face with eyes visible, single person per photo, sharp, ≥1024×1024 ideal.
Treat it as practice worth copying, not as a count.
- front
- 3/4 left
- 3/4 right
- slight up/down
- indoor
- outdoor
- soft
- harsh
- neutral
- smiling
- talking
- head shot
- head-and-shoulders
- full body
Phrases that work
- Higher variety = better identity capture.
Image-to-3D input framing
One figure per input image, a 4-view character sheet reconstructs as "a statuette of 4 fused figures".
Treat it as practice worth copying, not as a count.
- t-pose
- a-pose
- Full body in frame, nothing cut off
- Clean/plain background
- Limbs visually separated from the torso
- One character, no props overlapping the silhouette
- lowpoly
- three-quarter isometric view
Phrases that work
- Full body in frame, nothing cut off.
- Clean/plain background; no shadows, text, watermarks, logos.
- Limbs visually separated from the torso (arms not pressed to the body), fused silhouettes produce fused geometry and break auto-rig.
Prompt structure
The shapes these prompts actually take, rather than a description of one. For a complete worked set built on one of them, see hand-drawn VFX fusion.
The base order is subject + setting + style to camera (lens, angle, motion) to lighting to style/medium, kept under about 200 tokens because "Models distort with very long prompts". Specialised skills expand this into numbered block contracts assembled in a fixed order.
The thumbnail contract has eleven blocks: frame to scene brief to text to subjects to key elements to logo to location to composition to background to lighting on people to grade, with per-character IDENTITY LOCK paragraphs and an opening IMAGE REFERENCES manifest when two or more references are attached. The cover doctrine has six: subject + action to world + props to scale + placement to palette to light + lens to and "Always end with: no text, no letters, no logos, no captions, no UI".
Game assets concatenate exactly four parts in order: `<kind template> + <asset description> + <STYLE FORMULA byte-identical> + <kind suffix>`. Recraft logo prompts are "exactly one continuous enhanced Recraft prompt string per candidate, no bullet points inside the prompt" ordered mark type to central subject/mechanism to shape logic to style register to palette behavior to composition to constraint tail, and "Every clause must materially affect the drawing".
Brandkit mockups use bracketed labelled sections, [CREATE ONE FINISHED BRANDED MOCKUP], [AUTHORITATIVE LOGO], [PLACEMENT LOCK], [PHYSICAL APPLICATION], plus a compact [BRAND LOCK, DO NOT DEVIATE] block repeated verbatim across related assets.
Negatives
Grouped by the failure they address. Keep the list short: on a model with no separate negative field, every one of these is just another word competing for attention.
Text and branding
- text
- logos
- captions
- watermark
- watermarks
- logo
- labels
Anatomy and faces
- hands
- arms
- extra people
- extra characters
Frame artefacts
- frame
- border
- mockup
Content and safety
- scary elements
- weapons prominently displayed
Style and clutter
- people
- props
Other
- overlays
- slogan
- letters
- sunglasses
- dramatic pose
- helmet
- police department names
- cinematic color grading
- character redesign
- new clothing
- new pose
- perspective
Take it with you
Take image prompts with youThe same reference, as a printable sheet or a presentation.
Cheatsheet · 1 pageDeck · 31 pages