Shotcraft
Lip sync and avatars

LatentSync

Open-weights end-to-end lipsync method built on audio-conditioned latent diffusion, generating mouth movement directly from audio without an intermediate motion representation.

A lip sync and avatar tool by ByteDance · read 2026-08-14 · sourcing high

Resolution
512x512
Weights
Downloadable
API
No
Commercial use
Permitted subject to conditions

Version 1.6 works at 512x512 and addresses the blurriness of version 1.5, which ran at 256x256. Checkpoints are published on Hugging Face and the code is Apache 2.0.

Commercial use — Permitted subject to conditions

Apache 2.0, which permits commercial use.

  • Requires consent from the person depicted. The repository notes that its photorealistic demo videos are filmed by contracted models, indicating consent awareness, but the licence itself imposes no likeness-consent obligation, so consent compliance is entirely the deployer's responsibility

The conditions above were extracted from the licence notes recorded during research, and each one shows the sentence it came from so you can check the reading. Read the licence before you rely on any of this. Nothing on this page is legal advice, and this site does not tell you a model is cleared for commercial use.

Specification

Vendor figures, read 2026-08-14Read from ByteDance's own documentation on 2026-08-14. Vendors change these between model versions without announcing it, so check theirs before you commit a shot to a number. Sourcing for this entry is strong: the figures came from pages we retrieved and read. Check the vendor's current documentation

What it takes in
video, audio
What it makes
video
Maximum duration
not established
Maximum resolution
512x512
Aspect ratios
not established
Controls
lipsync
Weights
Downloadable
API
No
Pricing
Free and self-hosted. Inference needs roughly 8 GB VRAM for v1.5 or 18 GB for v1.6; training needs 23-55 GB depending on resolution and configuration.
Released or updated
2025-06

Maximum duration and supported aspect ratios are not established here. That means no page we could retrieve stated them, not that the model lacks them.

Strengths

  • Apache 2.0 with published weights, so it can be self-hosted with no per-second cost
  • 512x512 at v1.6 is competitive with commercial lipsync base resolutions
  • No vendor lock-in or rate limits

Weaknesses

  • 18 GB VRAM for v1.6 inference puts it beyond consumer GPUs at the low end
  • No hosted API, SLA or support
  • No built-in consent or safety controls
  • Duration behaviour undocumented; training and preprocessing work in 5-10 second segments

Best for

Where the sources disagree

Recorded rather than resolved. Picking the tidier number would hide the fact that the vendor's own pages do not agree.

What to understand before using it

Explainers naming the mechanisms this model's own documentation mentions.

MCP servers that front ByteDance

Servers in the media MCP directory whose own description or homepage names this vendor. Absence of a server here is not evidence that none exists: most publish no tool list at all.

2 further servers name ByteDance with lower confidence and are not listed, because a server naming a vendor may be using it for text rather than media.

See it from the vendor

Shotcraft hosts no sample output. Judging a model means watching its own showreel with your own eyes, and a clip re-hosted here would be a clip we chose.

Nearby in the directory

Sources

Read on 2026-08-14. A source that has changed since then will not be reflected here until the next pass.