Shotcraft
Color

Colorist

Sets the final image: density, contrast, colour and where the eye goes, shot by shot and across the film.

What they do

On a well-organised job the work starts before the shoot, with camera tests alongside the cinematographer and a show look or LUT handed to the DIT and editorial so dailies, visual effects and the grade all begin from the same place. Later the conform arrives: an EDL or XML against the camera originals, checked shot by shot, with anything the conform missed rebuilt by hand. Then grading, in Baselight or DaVinci Resolve, on a calibrated reference display in a controlled room. The structure is a node graph or layer stack: a balance pass that brings every shot to neutral and matched, then the look, then shape work with power windows, tracked mattes, keys and relights to put light where the frame needs it. Waveform, parade and vectorscope run beside the picture. The pipeline is colour managed, often with ACES, so the display transform is fixed and the grade sits in front of it. The awkward material is a large part of the day: underexposed night, mismatched archive, a phone clip, a day-for-night, a visual effects shot delivered on a different day. Review passes happen with the cinematographer and director, notes come back on a shot list, and then deliverables: HDR and SDR passes, trims, and QC against a broadcaster's luminance and chroma limits.

What they decide

The calls that belong to this role and no other.

Principles of the craft

Common mistakes

How to learn it

Exercises and routes in, not a reading list.

Where generation touches this job

Generated footage arrives already baked, with a look, a grain and a resolution, and with less latitude than a log camera file, so grading it is closer to finishing a delivered image than to interpreting a negative. Automatic matching and shot-balancing tools are genuinely useful across mixed sources, but they do not decide what a sequence should feel like or where the eye should go. Colour management matters more rather than less, because generated elements turn up in unstated colour spaces and have to be brought into the pipeline deliberately.

Written to be honest in both directions: this site does not claim a model replaces this role, and does not pretend nothing has changed.

Tools and kit

  • FilmLight Baselight, DaVinci Resolve
  • Calibrated reference display in a controlled viewing environment
  • Waveform, RGB parade, vectorscope and histogram
  • Power windows, tracked mattes, keyers and relight tools
  • ACES and OpenColorIO configurations, 3D LUTs and CDLs
  • EDL, XML and AAF conform against camera originals
  • HDR and SDR deliverables, trim passes and QC reports

Works with

  • cinematographer
  • director
  • editor
  • assistant-editor
  • vfx-supervisor
  • compositor
  • matte-painter

What to read about the machines

Explainers this role's own page refers to. Each one is listed because the text above names the term shown beside it.

The models that touch this work

The parts of the directory relevant to color, rather than all of it.

Prompt craft

The vocabulary, on the other side

Lenses, film stocks, lighting patterns and mood recipes, written in the words this department already uses. Useful if you are briefing a model rather than a crew.

Open the cinematic reference · Safe zones

Sources