Shotcraft
Production Sound

Production Sound Mixer

Heads the on-set sound department and records the dialogue the finished soundtrack is built from.

What they do

Reads the script for sound problems before anyone books a location: the scene in the rain, the two-hander beside a motorway, the crowd. Walks recces and listens for HVAC, refrigeration, generators and flight paths, then asks locations and electric to deal with them while there is still time. Specs and supplies the kit: a multitrack field recorder such as a Sound Devices Scorpio or an Aaton Cantar, a fader control surface, wireless from Lectrosonics, Wisycom or Zaxcom, boom mics, lavaliers, IFB headsets, timecode boxes, RF distribution and remote antennas. Books and coordinates radio frequencies, runs a scan at each new location and checks for intermodulation. Hires the boom operator and utility. On the day they route an isolated track for every microphone plus safety tracks, record a mix on top of them, ride faders through the take, and ask the first AD for another one when a plane goes over. They feed IFB to the director, script supervisor and video village, and record wild tracks and room tone. Files are named to match the slate and the continuity log, and the sound report the dialogue editor will navigate rushes with carries scene, take, file, track layout, timecode, sample rate, bit depth and roll. Audio rushes go to the DIT daily, with a personal backup kept as well.

What they decide

The calls that belong to this role and no other.

Principles of the craft

Common mistakes

How to learn it

Exercises and routes in, not a reading list.

Where generation touches this job

Some models now generate synchronised dialogue and effects in the same pass as the picture, which means a generated shot needs no location recordist at all. That audio arrives as a finished blend rather than as isolated tracks with a known noise floor, so it cannot be rebalanced, de-noised or re-perspectived the way a post pipeline assumes. Anything still shot with a camera and an actor needs someone deciding where the microphone goes and what the track layout has to support.

Written to be honest in both directions: this site does not claim a model replaces this role, and does not pretend nothing has changed.

Tools and kit

  • Multitrack field recorder (Sound Devices Scorpio, Aaton Cantar X3)
  • Fader control surface (Sound Devices CL-12) and sound cart
  • Wireless systems (Lectrosonics, Wisycom, Zaxcom, Audio Limited)
  • Shotgun and supercardioid boom mics (Schoeps CMIT-5U, DPA 4017B)
  • Lavalier mics (DPA 6060, Sanken, Countryman) with mounts and spacers
  • Timecode boxes, master clock and smart slate
  • IFB headsets, RF distribution and high-gain antennas
  • polyWAV files, sound reports, wild tracks and room tone

Works with

  • boom-operator
  • director
  • script-supervisor
  • location-manager
  • costume-designer
  • gaffer
  • editor
  • sound-designer
  • re-recording-mixer

What to read about the machines

Explainers this role's own page refers to. Each one is listed because the text above names the term shown beside it.

The models that touch this work

The parts of the directory relevant to production sound, rather than all of it.

Also in Production Sound

Sources