Shotcraft
Hair and Makeup

Hair and Make-up Designer

Designs and maintains every character's hair, make-up and prosthetics across the shoot.

What they do

The designer breaks the script down for hair, make-up and prosthetics at every point in the story, works out the stock the show will consume in wigs, hairpieces, facial hair and consumables, and identifies prosthetic needs when there is no separate prosthetics department. They meet the director, producers, costume designer and production designer to settle the overall look, research the period and style, and produce mood boards for the production and for individual characters. Specialist appointments are booked early because their lead times do not compress: dental, optical, life casts, bespoke wigs and appliances. Tests matter as much as designs, so hair and make-up tests and camera tests get scheduled to see the work under the show's light. Cast are contacted in advance about allergies and product requirements, each performer is assigned to a team member, and continuity folders and fittings sheets are prepared with photographs and notes logging haircuts, colour, wig hire numbers, facial hair references and tattoos. They review the shooting schedule with the supervisor and first assistant director to check the planned changes are physically achievable and flag the ones that are not. Administration is a real part of it: purchase orders, petty cash, timesheets, and negotiating make-up trucks and rooms with the line producer. On the floor they are among the first in, and continuity across the production is theirs, with any change agreed with the director.

What they decide

The calls that belong to this role and no other.

Principles of the craft

Common mistakes

How to learn it

Exercises and routes in, not a reading list.

Where generation touches this job

Identity consistency is the most-worked and least-solved problem in generative video: keeping the same face, hair and make-up across separate generations is done today with reference images, LoRAs or fine-tunes and human selection, not with anything the model remembers between clips. That makes continuity thinking more valuable rather than less, because somebody has to define the state and be able to recognise a drift from it. Models also stay unreliable on fine articulated detail, so hairlines, appliance edges and small repeated features are exactly where a trained eye earns its place by rejecting the near-miss.

Written to be honest in both directions: this site does not claim a model replaces this role, and does not pretend nothing has changed.

Tools and kit

  • Script breakdown and individual artist breakdowns
  • Mood boards for the production and per character
  • Continuity folders, fittings sheets and reference photographs
  • Wig hire records, facial hair references and colour formulas
  • Life casts, prosthetic appliances, contact lenses and dental pieces
  • Make-up truck or room, and per-artist bags with doubles of anything that can run out
  • Camera test footage, budget and labour spreadsheets

Works with

  • director
  • costume-designer
  • production-designer
  • cinematographer
  • script-supervisor

What to read about the machines

Explainers this role's own page refers to. Each one is listed because the text above names the term shown beside it.

The models that touch this work

The parts of the directory relevant to hair and makeup, rather than all of it.

Sources