Shotcraft
Post Sound

Dialogue Editor

Makes every line clear, consistent and continuous across cuts made from different takes.

What they do

A cut assembled from many takes has audio that jumps: different mic positions, different room tone, a plane in take three, an air conditioner that came on halfway through the day. The dialogue editor makes it one continuous performance. They open the production sound in Pro Tools with every recorded channel available, boom and radio mics, and choose per line which mic and which take gives the clearest reading, sometimes lifting a single word from an unused take and fitting it inside another. Noise is removed with spectral repair and broadband tools rather than blanket denoise, because over-processing hollows out a voice. Room tone fills the gaps so the background does not pulse at every edit, and perspective is matched so a wide shot does not sound like a close-up. Where a line is unusable or the performance changes in the edit, the editor writes ADR cues with timecode and text, runs or attends the ADR session, then fits the studio recording to the original lip movement and treats it so it belongs in the location. The session is then checkerboarded across tracks, each character or perspective on its own, labelled and handed to the re-recording mixer, along with a clean split that has no non-dialogue content in it because platforms require a dialogue stem and a separate effects-and-music pass.

What they decide

The calls that belong to this role and no other.

Principles of the craft

Common mistakes

How to learn it

Exercises and routes in, not a reading list.

Where generation touches this job

Machine-learning dialogue isolation and spectral repair have changed what is salvageable from a noisy location recording, and they are standard in this room now rather than exotic. Synthetic voice raises live questions rather than settled ones: voice cloning can in principle replace or generate an ADR line, and consent, credit and compensation for that are contested and under active negotiation in the industry, so it is not a purely technical choice. The judgement work is unchanged: which take carries the performance, how much processing a voice will survive, and whether a line reads at all.

Written to be honest in both directions: this site does not claim a model replaces this role, and does not pretend nothing has changed.

Tools and kit

  • Avid Pro Tools with multichannel production sound, boom and radio mic tracks
  • iZotope RX and comparable spectral repair and dialogue isolation tools
  • Sound reports and the mixer's notes from set
  • ADR cue sheets with timecode and text, and an ADR stage or remote recording setup
  • Room tone, fill and alternate takes libraries built from the shoot
  • Dialogue stem and M and E requirements from the delivery specification

Works with

  • production-sound-mixer
  • boom-operator
  • sound-designer
  • re-recording-mixer
  • editor
  • assistant-editor
  • director
  • script-supervisor
Sourcing

This role was added to the dataset after the source-hygiene pass that covered the others, so its sources have been checked for existence but not for whether each one supports the sentence citing it.

The models that touch this work

The parts of the directory relevant to post sound, rather than all of it.

Also in Post Sound

Sources